Gliding Memories
A downloadable game for Windows
In a breathtaking world of floating islands, where messengers forge connections among the skies, a lone protagonist embarks on an emotional odyssey. When her cherished animal companion takes its final flight, grief threatens to shroud her heart.
Gliding Memories is an immersive gaming experience that invites you to soar through the clouds, and uncover the depths of a messenger’s journey as she battles her own sorrow. Will she find solace in the boundless skies, or will grief become her eternal companion?
Prepare to be spellbound by a story of resilience, love, and the unbreakable bond between a messenger and her animal companion in this captivating and emotionally charged adventure.
Players must deliver packages on time during work hours and take pictures at the main points of interests during free time to progress the story. The gameplay loop will repeat until the demo is over.
Stamina Bar
Stamina is consumed when running which prevents running when depleted. Stamina bar will only appear during running and stamina recovery.
Camera
Used for taking photos and storing it in the photo album. Includes a first person view mode and selfie mode. Mainly used for level progression in two specific cases:
- For a delivery package for a proof of delivery.
- For points of interests to proceed to the related cutscene.
Photo Album
Stores photos which are separated into two sections which include the memory album and regular gallery. There are two bookmarks below the pages used to change the current page when the gallery exceeds more than 8 photos.
The memory album stores photos taken during the “Free Time” gameplay loop. This stores photos that are related to the narrative.
Gallery (Left) and Memory Album (Right)
Compass and Objective Marker
Directs where the player should go. Displayed on the upper left side of the screen, along with a red marker to pinpoint the location.
Compass (upper left) and Red Marker (middle left)
Glider
Used for aerial movement.
Islands
Consists of small and big islands where the objects are placed. Travel from island to island for completing delivery jobs and point of interest photos.
Sea
When the player drops into the sea, they will teleport back to the last walkable land they have stepped on.
House
The protagonists house where the player can do a few actions:
- Pickup items before leaving for work
- Write a postcard after getting home during free time
- Sleep to end the day
NPC Buildings
Same as house, but cannot be entered nor interacted with.
Jump Pad
Circular ring of green particles on the ground or air which launches the player upward when stepped on.
Dialogue Triggers
A sphere consisting of green particles on the ground. Walk over it to trigger dialogue.
Job Timer
Used during delivery jobs. Player will repeat the job if the timer runs out. Will be shown on the upper middle of the screen when the package is picked up from the table. Timer stops when the package has been delivered
New Day Begins:
- Each day starts with the protagonist at home. They then pickup the highlighted items scattered around the house to prepare for work time.
Work Time:
- During work time, the player first travels to work.
- After talking with the marked npc, they will give a delivery job to accept.
- The player must then pick up the package on the table. Picking it up will start the timer.
- Head toward delivery point. Walk over the delivery point to stop the timer.
- After the package has been delivered, the player must take a photo of it to complete the delivery.
- Delivery Result:
- On Job accomplished, move on to free time.
- On Job failed, the job is repeated.
Free Time:
- Players will interact with the marked npc which will show a waypoint accept UI
- Interact with the point of interest which will start a dialogue
- Then take a photo of the point of interest
- The player is then prompted to return home.
- After returning, interact with the desk to create a postcard.
- Finally, the player will interact with the bed to sleep which will transition into a new day.
Status | In development |
Platforms | Windows |
Author | FireForge |
Genre | Adventure |
Tags | 3D, Fantasy, Flying, Retro, Story Rich, Third Person, Unreal Engine, Virtual Pet |
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